Gran Turismo 5:notizie e rumors
Re: Gran Turismo 5:notizie e rumors
Nuovi segnali dall’Australia portano a pensare un’uscita di Gran Turismo 5 a dicembre. A inizio ottobre Sony aveva lanciato un concorso per vincere una copia di Gran Turismo 5: Signature Edition, con premiazione e chiusura nel giorno di quella che sarebbe dovuta essere l’uscita del gioco (2 novembre).
Oggi i termini legali del concorso sono stati modificati in modo che possa durare fino al prossimo 9 dicembre. Se tanto ci dà tanto, questa potrebbe essere a grandi linee la nuova data di uscita di Gran Turismo 5 (gli amici di GTPlanet ipotizzano 7 dicembre negli Stati Uniti e8 dicembre in Europa/Giappone).
Ricordiamo che più volte la stessa Sony Australia ha assicurato un’uscita del gioco entro il periodo natalizio.
fonte: gamesblog.it
Oggi i termini legali del concorso sono stati modificati in modo che possa durare fino al prossimo 9 dicembre. Se tanto ci dà tanto, questa potrebbe essere a grandi linee la nuova data di uscita di Gran Turismo 5 (gli amici di GTPlanet ipotizzano 7 dicembre negli Stati Uniti e8 dicembre in Europa/Giappone).
Ricordiamo che più volte la stessa Sony Australia ha assicurato un’uscita del gioco entro il periodo natalizio.
fonte: gamesblog.it
Vincitrice di 6 Mondiali Rally consecutivi: 88-89-90-91-92-93...Record Imbattuto!!!Re: Gran Turismo 5:notizie e rumors
sperimo, c'è da dire, però, che l'8 Dicembre è festa 
"L'Inverno sta arrivando" - PSN : Ore2404_GTExD - # 24
Re: Gran Turismo 5:notizie e rumors
Bravo Delta la stavo leggendo proprio ora su Gtplanet.
Che dire.............speriamo
Che dire.............speriamo
GTExD 4ever
Re: Gran Turismo 5:notizie e rumors
------------------------------------------
From the upcoming PSM3 Gran Turismo article:
All of these paragraphs are direct excerpts. I left out most of the information we already know.
Cars
Of the roughly 1000 cars in GT5, about 800 are standard models. Mostly brought over from GTPSP, they're shiny, HD and still more detailed than any vehicle in Prologue. These vehicles only suffer scrapes and scratches, but it's crash consequences that matter. A trip to the gravel trap - or worse, the metal railings - in any car could prove race ending. Think broken gearboxes, brake failures and even engine stalls. All cars regardless of type have fully functioning front reverse lights, horns and get dirty during races.
Dynamic Weather/Time
Snow is similarly impressive, hitting the windscreen in thick clumps before melting into water and being wiped from view. Flakes start to clump in thick grass, tree branches and tracksides before slowly setting onto the track, one lap at a time. It's not just how stunning the weather effects look, though, but their unpredictability which most impresses. Weather even alters the temperature, air pressure and humidity on the track. Forecasts are available for each race, but in a cruelly realistic twist, aren't always accurate. During long races, clouds move across the sky, darkening the track and forcing a constant re-assessment of your race strategy. Failure to read the changing conditions could mean the difference between victory and crashing out.
Daylight alters during longer races, too. Night slowly sets in, reducing visibility and necessitating the use of hi-beam headlights over normal ones. In a 24 hour race, the sky's hue changes slowly fades to black and back without any animations. Stunning. In keeping with the hyper-realism, Polyphony have even included 'time-syncing' on real-life circuits. This allows you to match the time of day in-game to that of the real track - meaning if it's night time in Monza, you'll have to race in the dark. Yet another unnecessary detail that only GT offers..
Soundtrack
Just like the PSP version, you'll get the chance to play whatever music you have on your hard drive, so you're only limited by the size of your disk and the range of your MP3 collection.
Customization
You can tell when you're tailing a car with a racing exhaust rather that its standard factory parts, because it looks bigger and sounds louder than normal. You can tune electric cars. Tuning menus are more interactive and visual that before, too, with a much slicker user interface in the garage - though there's no livery editor this time.
Rally
Each race in the rally career is run on a randomly-generated point-to-point course with the aim, like in real rallying, being to beat your competitors times rather than race them head to head. Every rally is also affected by GT5's stunning weather engine, too. There's even a co-driver calling out each corners severity and suggested approach.
Nascar
NASCAR in GT only comprises a few 'official' tracks - including Daytona and Indianapolis - and roughly ten real drivers. The license will also play to the real sport's rules, such as yellow flags and pitting. The NASCARs are also the only vehicles which have bonnets break open and rear windows shatter.
Excerpts from Interview with Kaz
Dirt Track on the online mode, you can drive with many more cars that way. And the Rally mode is different again; each car is on a time trial, staggered by 10 seconds.
Wet-weather pit strategy can make or break your race. You will have to make the right decisions at the right time, and learn to be fast in both wet and dry conditions. This, with 16- player, private online race events, is going to be unlike anything we've seen before. I can't wait.
Fonte http://www.gtplanet.net/forum/showthread.php?t=131860
INCREDIBILE

From the upcoming PSM3 Gran Turismo article:
All of these paragraphs are direct excerpts. I left out most of the information we already know.
Cars
Of the roughly 1000 cars in GT5, about 800 are standard models. Mostly brought over from GTPSP, they're shiny, HD and still more detailed than any vehicle in Prologue. These vehicles only suffer scrapes and scratches, but it's crash consequences that matter. A trip to the gravel trap - or worse, the metal railings - in any car could prove race ending. Think broken gearboxes, brake failures and even engine stalls. All cars regardless of type have fully functioning front reverse lights, horns and get dirty during races.
Dynamic Weather/Time
Snow is similarly impressive, hitting the windscreen in thick clumps before melting into water and being wiped from view. Flakes start to clump in thick grass, tree branches and tracksides before slowly setting onto the track, one lap at a time. It's not just how stunning the weather effects look, though, but their unpredictability which most impresses. Weather even alters the temperature, air pressure and humidity on the track. Forecasts are available for each race, but in a cruelly realistic twist, aren't always accurate. During long races, clouds move across the sky, darkening the track and forcing a constant re-assessment of your race strategy. Failure to read the changing conditions could mean the difference between victory and crashing out.
Daylight alters during longer races, too. Night slowly sets in, reducing visibility and necessitating the use of hi-beam headlights over normal ones. In a 24 hour race, the sky's hue changes slowly fades to black and back without any animations. Stunning. In keeping with the hyper-realism, Polyphony have even included 'time-syncing' on real-life circuits. This allows you to match the time of day in-game to that of the real track - meaning if it's night time in Monza, you'll have to race in the dark. Yet another unnecessary detail that only GT offers..
Soundtrack
Just like the PSP version, you'll get the chance to play whatever music you have on your hard drive, so you're only limited by the size of your disk and the range of your MP3 collection.
Customization
You can tell when you're tailing a car with a racing exhaust rather that its standard factory parts, because it looks bigger and sounds louder than normal. You can tune electric cars. Tuning menus are more interactive and visual that before, too, with a much slicker user interface in the garage - though there's no livery editor this time.
Rally
Each race in the rally career is run on a randomly-generated point-to-point course with the aim, like in real rallying, being to beat your competitors times rather than race them head to head. Every rally is also affected by GT5's stunning weather engine, too. There's even a co-driver calling out each corners severity and suggested approach.
Nascar
NASCAR in GT only comprises a few 'official' tracks - including Daytona and Indianapolis - and roughly ten real drivers. The license will also play to the real sport's rules, such as yellow flags and pitting. The NASCARs are also the only vehicles which have bonnets break open and rear windows shatter.
Excerpts from Interview with Kaz
Dirt Track on the online mode, you can drive with many more cars that way. And the Rally mode is different again; each car is on a time trial, staggered by 10 seconds.
Wet-weather pit strategy can make or break your race. You will have to make the right decisions at the right time, and learn to be fast in both wet and dry conditions. This, with 16- player, private online race events, is going to be unlike anything we've seen before. I can't wait.
Fonte http://www.gtplanet.net/forum/showthread.php?t=131860
INCREDIBILE
Re: Gran Turismo 5:notizie e rumors
certo che è festa, ma dato saremmo sotto Natale la stragrande maggioranza dei negozi sarà aperta, e questo per tutto il mese di dicembre, Domeniche comprese, appunto per via delle festività natalizie che saranno alle porte, questo almeno qui da noi in prov. di UdOre2404 ha scritto:sperimo, c'è da dire, però, che l'8 Dicembre è festa
Vincitrice di 6 Mondiali Rally consecutivi: 88-89-90-91-92-93...Record Imbattuto!!!Re: Gran Turismo 5:notizie e rumors
*________________*This allows you to match the time of day in-game to that of the real track - meaning if it's night time in Monza, you'll have to race in the dark.
Re: Gran Turismo 5:notizie e rumors
E' un prototipo che non segue nessun regolamento sportivo. PEr questo motivo gli ingegneri si sono potuti sbizzarrire come meglio credevano.|_Silver_| ha scritto:.bello il video della RB X1, ma un auto che fà un tornante a 125 km\h o la curva finale del Nurb a 185 è tutto tranne che da "Real Driving Simulator" (opinione personalissima)
Ruote carenate, fondo piatto innovativo, e soprattutto la turbina nel posteriore è importantissima per creare una fortissima depressione sotto il fondo della vettura, per tenerla incollata all'asfalto.
Un esperimento simile fù fatto anche in F1, ma quella turbina fù vietata perchè era troppo pericolosa, basta solo dire che fu soprannominata "sparasassi"!
Però grazie a quella intuizione, quella vettura praticamente faceva categoria a sè (per le poche gare che ha disputato!).
------------------------->Nick PSN: admix_GTExD<-------------------------


Re: Gran Turismo 5:notizie e rumors
Io di inglese non capisco una mazza ma traducendo quel poco che so mi pare di aver capito che nei circuiti reali nelle 24 ore il tempo seguirà le condizioni meteo e la differenza tra giorno e notte che vige in quel momento sul circuito in questione realmente. Cioè se a monza nel reale sono le 21:00 il circuito presenterà il notturno. Erro?KwuGT ha scritto:------------------------------------------
In keeping with the hyper-realism, Polyphony have even included 'time-syncing' on real-life circuits. This allows you to match the time of day in-game to that of the real track - meaning if it's night time in Monza, you'll have to race in the dark. Yet another unnecessary detail that only GT offers..
Non correre più veloce di quanto possa volare il tuo angelo custode








- PallaDiFuoco
- top driver
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Re: Gran Turismo 5:notizie e rumors
Bello realistico, ma anche no XD io odio le gare notturne, sia rally che altro e io gioco solo la sera XD va bhe sarà disattivabiletidustm ha scritto:*________________*This allows you to match the time of day in-game to that of the real track - meaning if it's night time in Monza, you'll have to race in the dark.
invece sarebbe interessante avere il meteo in tempo reale O_O già con il prologo nella schermata iniziale ti da temperatura e situazione meteo in tempo reale delle varie piste del mondo, avendo gia implementato il meteo variabile, unire le 2 cose penso sia uno scherzo, ovviamente a patto di giocare con la connessione a internet attiva

Real Car: Ford Fiesta MKVI 1.2cc 16v 82cv Colorado Red

- |_Silver_|
- patente B
- Messaggi: 109
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Re: Gran Turismo 5:notizie e rumors
Ieri sono andato da GS a comprare qualcosa per "tappare il buco" ed il mio preordine è stato spostato al 15 dicembre...Al lavoro parlando di GT un mio collega che ha amici nella grande distribuzione ha parlato di una prima vagonata di consegne il 13 dicembre...ad una mia amica che voleva regalarlo al fidanzato per natale hanno detto 3a settimana di dicembre (12 al 19)...se 2 indizi fanno una prova, 3 sono colpevolezza...Oramai hanno cambiato anche l'incipit del gioco...
The Real Waiting Simulator
The Real Waiting Simulator


